Monday, October 4, 2010

Advanced Lighting in Maya

I currently am taking a class in Maya for advanced lighting and texturing. This is a scene of modeled a modeled fruit bowl in which we are first rendering with grey blinn material so as to set our lights first and see where the light is landing. We first created a key light, rim light, and a spot light. The first object was the composition of the scene and setting our camera. Once that was established, we went on to assigning the material for each shader. This also was a lesson in Global Illumination. More is to follow as we continue to develop next the textures.

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